This is particularly relevant with the White Knights, a group of self-proclaimed protectors from a questionable corporation called Zaibatsu. I felt it added more gravity and I’d like to have seen more change here, if only to add a more diverse set of moods to the story. Perhaps it’s the Ace Attorney player in me but as an example, it makes the music much more dramatic during tense moments, but also more curiosity inducing while probing a witness in the courtroom. If I had to level a criticism here, although there is considerable joy in the freedom of being able to change your music for the night, I would have liked this to change or be interrupted more frequently to intensify game events or dramatic points of conversation. I liked that you can change the TV channel, which of course I always changed when possible to the famous Robocop reference: “I’d buy that for a dollar!”. The neon signage behind the customers was also pretty cool. Each character is beautifully and thematically drawn, with a constrained set of colours in the palette to align the style, almost like an improved version of NES graphics. To go with the music, there is also the highly anime-inspired art-style of the game. Hearing this every time a shift was started was almost a ritual in itself, along with Jill’s catchphrase: “It’s time to mix drinks and change lives”. I also loved the intro song Every Day Is Night. For my personal taste, there was a lot of suitably dreamy synth work as if for a starry night. If you didn’t make the same mistake as me, you’ll definitely get this from the next client.ĭuring your first night as a (hopefully successful) bartender, you set up a playlist on the jukebox for your shift, and there just so happens to be a rather extensive amount of music available to create the ideal mood. Turns out you got initiated into the cutting dialogue in the game, which is one of its biggest strengths. The first time I made a small one by accident, which prompted him to say something along the lines of: “No I want the beer big, like my dick!”. Here you get your first initiation on how cutting the dialogue is by making him a big beer. Once the tutorial is complete you then serve your first client a highly chauvinistic chief editor for an online newspaper. Dana asserted that Jill will just have to deal with it when it happens. Jill is unhappy about this, as if they wake up all hell will break loose. Dana (Jill and Gil’s boss) also makes an appearance with a mysterious unconscious figure draped over her shoulders. She seems a little distracted however, as there is a lot going on, including an impending rent payment due else eviction looms. She sometimes refers to Gil, as even some clients do, as John, because he has a bit of a ‘John’ face (a running joke that always made me snigger). You play the role of a somewhat dry (sometimes childish humoured) bartender called Jill. It all starts off with a basic refresher from a fellow colleague by the name of Gillian (or Gil for short). Get ready for a night to remember as we shake up some conversation (and earn some tips in the process). The time setting allows for some interesting conversation on deep philosophical topics and clients don’t hold back (as well as the bartender sometimes), more so than in any other visual novel I’ve played. By correctly utilising mixology, you are able to change the way the dialogue branches as well as how well you are rewarded. This game takes the formula of bartender & client heart-to-hearts, and switches it up by positioning the bar in a cyberpunk dystopia in the year 207X. And at least for the second part of this, a certain game exists by the name of VA-11 Hall-A: Cyberpunk Bartender Action (or Valhalla as per the bar name). I often romanticise the idea of playing the neutral bartender character in series such as Bartender or Midnight Diner, offering sage advice or the perfect drink to help out a client. Quite often in film (or in my case on Netflix), this is where they enter a local bar and have a one-to-one with whoever happens to be serving drinks at the time, while they work through their thoughts. For whatever reason things just aren’t coming together and they let their mind drift. There comes a time in everyone’s journey when they need to take a step back for a moment.
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